
Takashi Halamoto
No Limit Productions Mostly Harmless
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Posted - 2009.09.18 08:34:00 -
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my 2isk
on most of the capital changes yeah whatever,
on titans, DD needed to be nerfed, back in the days before DD proof fits it was silly and wrong that one pilot could wipe a subcapital fleet with one click of the button, then came along DD proof fits and double DD's to wipe subcapitals as two different race titans do the work,
that was never a good age to live in, this is not a fix though
imho Instant kill weapons are never good, for one it removes the elements of skill and planning and you know actual fighting, i turn up in a cleverly designed battleship or dread, tweaked and rigged and modded to achieve a specific kind of combat, you lock me press a button and my ship explodes no skill no effort needed on your part you just need to have the instawin button on your ship so to put things in points
1.Instakill weapons remove skill and combat by devolving it to whoever has instakill wins 2.By giving Instakill to titans it will bias the game against those who dont have more titans on field 3.The additional megaboost to titan capital guns means currently they will dominate the field
according to a test done this week by someone i know currently a dread in siege has about 600% damage boost but cant track anything subcapital in a meaningful sense, a fully skilled titan pilot however will have 1125% damage boost and can track a hac or bs if it uses a mwd at which point it will vapourise them with sheer damage
this means currently to win a fight all that would be needed is two titans and as many ships with remote sensor boosters as possible to give the titans as good as instalocking at which point they shred the fleet against them,
now if your going to criticise at least offer suggestions eh? so here are my thoughts
1.re guns, nothing with a turret, not even a titan should be able to out damage a dread in siege mode otherwise the dread will loose its combat role and be replaced with whatever it is that outdamages it, ultimatly the Dread is the king of siege and heavy takedown dont take away its role that said a titan should be better than unsieged, not as good as sieged,
2.DD dosnt have to Kill to 'kill' a DD that for instance set target shields and cap to 0 and offlined all high slots would be nasty forcing major cap transfer or bug out and redock to get guns and such back online, result you cant instantly kill over a billion of someones isk they spent ages training for but can take a dread out a fight in one shot
3.Supercarriers, as long as they obey rule 1 and cant outdamage a dread's guns in siege its all good,
the danger is by making supercarriers and titans too good you create a hierarchy of wealth, those alliances and players who can afford such ships and already have them dominate while those without suffer mainly because Supercarriers and Titans currently cannot be produced in empire (and thats a good thing) so with the dominating level of power the proposed changes will give them and the alliances that have them an overwheling advantage allowing them to effectivly block entry into 0,0 for those alliances unable to mount them or megablob assaults to take them out Me? im just sitting here,
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